

Image | A direct HTTP link to an image file or a path relative to the root of your mod folder.If you're unsure where a file should go in your mod folder, look at where it is in the game files, use the reletive path to find out where it should go in your mod.įor example, the WiiU game file UpdateDump/content/Model/Animal_Bear.sbfres would go in ModFolder/content/Model/Animal_Bear.sbfres when this mod is loaded, Animal_Bear.sbfres will be overwritten by the file in your mod.Įverything else in the BNP Creator is pretty straightforward, but just in case you don't understand something, here's a brief on each optional field. In this case, we would point BCML to the Mod Folder folder. Here's an example mod structure that edits the Bear model, Master Sword effects, and the map section A-2. info.json: Holds the mods meta-data BCML will create this automatically when you make a BNP.options: Can be used to add sub-mods as selectable options to your final mod.logs: Contains BCML log files these should not be edited and are only for BCML to read/write.The mod folder can also contain these other files/folders (case sensitive): More info on code patches is available on Torphs GitHub. patches: Is used to load code patches with BCML.01007EF00011F001/romfs: This is the Switch equivalent of aoc.01007EF00011E000/romfs: This is the Switch equivalent of content.aoc: Has similar files as content, but this folder overwrites the DLC files instead of the base-game/update ones.content: Holds general content such as game models, effects, sounds, etc.

This folder requires at least one of the following folders (case sensitive): The mod folder is the contents of the mod. The name can be anything you choose, usually something that tells people what the mod is.Įxample: "Invisible Majora's Mask" implies that it makes Majora's mask invisible, which it does. The BNP Creator requires two fields to create a BNP, a name, and a mod folder.

Modding has come a long way, and creating them has never been easier with BCML and the BNP (BOTW Nano Patch) format.īNPs are a crucial part of modding Breath of the Wild, as they allow for small package distribution and accurate merging when used with BCML.įor more information on BNPs, check out this detailed guide by Torphedo.īNPs can be made using the BCML BNP Creator in the Dev Tools tab. Since BotW uses a lot of Nintendo's own file formats, you'll need tools to be able to edit them.
